Mastering Kiting in Tower Rush
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In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
The Most Important Placement
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.

If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.Use cheap troops like skeletons for single-target attackers. The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.

This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
Kiting TechniquePlacement DetailTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it Frustrating the Opponent
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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