Defeating Fast Decks in Tower Rush
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There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.

To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.
Slowing the Pace: The Defensive Anchor
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.

They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.
Save your elixir.Your building is your lifeline.Always pull their fast units to the center of the map. The Double Elixir Deathball
You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.

The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.
Fast Deck ArchetypeHow it WinsThe SolutionHog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirelyBridge Spam (P.E.K. In the event you cherished this information in addition to you wish to get more info with regards to tower rush i implore you to pay a visit to the internet site. K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir Patience is the Ultimate Weapon
Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.

Speed is an illusion if it crashes into an unmovable object.