Understanding Aggro Management in Tower Rush Scenarios
Anibal Barrington módosította ezt az oldalt ekkor: 1 hónapja


However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.

This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
Vision and Targeting
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.

If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
Building-targeting units usually have larger sight ranges.They will ignore targets that are just a few tiles away.Always account for the unit's movement speed. The Geometry of Defense
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.

For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Troop TypeAI PatternTower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresBanditsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins Practice Makes Perfect
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.

Control the aggro, control the arena.

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