Mastering Cycle Decks in Tower Rush
Anibal Barrington muokkasi tätä sivua 1 kuukausi sitten


The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2.9) to outpace the opponent's defensive rotation.

This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.
Why Cycle Decks Dominate
Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.

If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.
You must force the opponent to spend elixir on defense so they cannot invest in a heavy tank.You rely on kiting and pulling units to the center rather than blocking them with high hitpoints.A good cycle player almost never leaks elixir. Why Cycle Decks Fail
If you misplace a one-elixir skeleton by a single tile, the enemy P.E.K.K. When you liked this article and also you want to receive details concerning tower rush i implore you to go to our own page. A will ignore it and instantly destroy your tower; there is absolutely zero margin for error.

If you do not secure a massive tower damage lead during the first two minutes of single elixir, you will likely lose the game in the final minute.
DisadvantageThe ProblemThe Double Elixir WallCannot physically output enough damage to stop a massive 15-elixir push in the final minute of the gameMechanical DemandA single missed spell or slightly misplaced building results in an immediate, unrecoverable loss Choosing Your Path
However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.

Winning a match by flawlessly defending a massive army with a handful of skeletons is the ultimate flex.