Drafting and Deck Building in Tower Rush
Anibal Barrington このページを編集 1 ヶ月 前


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Pay attention to the air vs. ground balance.Stability is key.If you have the choice between a Fireball and a wizard, take the Fireball. The Art of the Bad Gift
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Draft ChoiceWhat to TakeThe DiscardHog Rider vs. Should you loved this information and you wish to receive more information about tower rush assure visit our own site. Barbarian HutAlways take the Hog RiderGive the HutSpell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army Playing the Hand You're Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Choose wisely, and outsmart them before the match even begins.