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If left unchecked, a single dedicated healer can provide thousands of points of 'free' hitpoints to an attacking push, making it virtually unstoppable.
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
The Golden Rule: Kill the Support First
If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
Deploy your assassin directly behind the enemy push, ensuring it locks onto the healer before the tank can turn around to protect it.
Tornado is the ultimate counter to healing auras.Splash damage units are decent, but often lack the burst damage required.Track their elixir carefully.
Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
Threat LevelHow it WorksBest Counter StrategyFrontline SupportHeals herself and surrounding units every time she successfully lands a melee attackUse flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swingsTemporary ProtectionJumps onto a group of units, providing a massive, instant burst of healingPlace a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely
Patience and Precision
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.
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此操作将删除页面 "Defeating Healers and Shields in Tower Rush",请三思而后行。