Drafting and Deck Building in Tower Rush
Alberto Keller이(가) 4 주 전에 이 페이지를 수정함


In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Don't get caught defenseless.It provides a solid defensive anchor regardless of what else you pick.If you have the choice between a Fireball and a wizard, take the Fireball. Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Card PairingWhat to TakeWhat to GiveFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutSpell vs SwarmTake The LogGive the Skeleton Army Playing the Hand You're Dealt
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Choose wisely, and outsmart them before the match even begins.

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