Mastering Beatdown Decks in Tower Rush
Aimee Decoteau bu sayfayı düzenledi 1 ay önce


If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.

This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
The Art of the Sacrifice
The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.

If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.
Wait for them to make a move.Always place your massive tank at the absolute furthest tile in the back of the arena.Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack. Synergy Behind the Tank
As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.

You must build a synergistic support squad that covers every possible defensive response the opponent might have.
The Game PlanYour GoalSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank The Psychological Weight of the Push
This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.

Let them scratch your armor; you are preparing to bring down the whole castle.

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